![]() ![]() None of our deaths were down to troubles with the interface (as before, our deaths are usually linked to a distinct lack of oxygen). We played on an iPad Mini and, despite the smaller screen size, it didn't feel too small or tricky to issue commands. It's an intuitive adaptation that makes the most of the iPad's touch screen. Those already fluent in the systems of FTL will take to the iPad version like a duck to water, so to speak. Then we'll move forward to the new content that appears across both versions. There's two versions of the game now, so first we'll cover the functionality of the iPad version, and examine how the game manages the transition from monitor to tablet. The narrative that underpins this plethora of random and unexpected events is a do or die mission the Federation is under threat and you have information vital to its survival that must be taken across eight increasingly dangerous sectors. You jump through systems, stumbling upon random encounters, battling enemies via tactical fire fights, developing your ship and expanding your crew. We really liked FTL before, but thanks to the changes made by Subset Games, now we absolutely love it.įor those who're blissfully unaware of what FTL is, it's a roguelike RPG space adventure that brilliantly facilitates the starship captain fantasy. There's plenty of tweaks and adjustments, and that's on top of a selection of new scenarios and content that breathes freshness into what was already a good game. It also includes achievements specific to each ship, which can be achieved in order to unlock alternate layouts for each of the 10 playable ships.Īs of the free Advanced Edition update, many new features have been added, such as 4 new systems, a new subsystem, a new alien race and ship, Type C layouts for most of the pre-existing ships, new enemy ship layouts, new weapons, drones, and augments (made more easily purchasable by the addition of multiples pages to stores), 1 new sector, a plethora of new events, and various other bugfixes, interface improvements, and minor features.Released alongside the Advanced Edition on PC and Mac, the iPad version of FTL: Faster Than Light includes all of the updates and improvements found in the new-look version launched on home computers. The game includes an internal Achievement system, which allows one to check their general progress in the game. Upon your eventual victory (or inevitable demise), the value of your actions will be calculated to create a score, which can be viewed later in the high scores section, provided it beats your previous high scores. The player may also accrue resources throughout the game, which can be used for the firing of certain weapons, activating drones to assist in combat, or simply upgrading the ship/buying stuff. Throughout the game, there are various events that the player is able to encounter at any beacon they travel to, with different possible results. ![]() The player may also choose which difficulty they wish to play on: higher difficulties result in less scrap gain and harder enemy spawns throughout the game, but an increased score multiplier at the end of the game. The player can select 1 of 10 types of ships, most of which have up to 3 different layouts with various combinations of systems, weapons, drones, and crew. While doing this, however, the player must also avoid destruction from the rebel fleet, enemy ships, environmental hazards, and otherwise possibly dangerous situations. Throughout the game, the player must traverse a total of 8 sectors with the ultimate goal of defending the Federation fleet from the final boss. In FTL, the player starts the game in control of a Federation cruiser that is on a secret mission to deliver a data packet which it has intercepted from a rebel fleet to the Federation fleet. The game was announced on February 27th, 2012 via Kickstarter and was formally released on September 14th, 2012. FTL: Faster Than Light is a space flight simulator game with elements of roguelike games, developed by Subset Games.
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